AI Insights · Timothy · April 2022
Top 5 Trivia Games Performance on Unified Platform in Tunisia - Q1 2022
Explore the performance trends of the top 5 trivia games in Tunisia during Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 trivia games on a unified platform in Tunisia showcased varying performance trends. Here’s a detailed look at their weekly downloads, revenue, and active user metrics.
Elevate - Brain Training Games from Elevate Labs saw fluctuating weekly downloads, starting with 54 at the end of December and hitting a low of 6 in mid-January. Downloads picked up again in February, peaking at 52 in early March. Weekly revenue was mostly negligible, with a brief spike to $169 at the end of December. Active users started at 211, saw a decline to 132 by late January, but bounced back to 209 in early March before dropping to 111 by the end of the quarter.
Logo Quiz - Guess the brands! by Guess It Apps experienced a steady decline in weekly downloads from 123 in late December to 15 in early March, with a notable increase to 57 at the end of March. Revenue was minimal, with the highest weekly earning at $15 in early January. Active users followed a similar pattern, starting at 92 and dropping to just 10 by mid-March before rising slightly to 27 by the end of the month.
Trivia Crack: Fun Quiz Games from etermax demonstrated a stable trend in weekly downloads, with a high of 85 in the last week of March. Revenue remained consistent, mostly around $1-$2 per week. Active users showed a steady increase, starting at 169 and peaking at 205 by the end of March.
Peak – Brain Games & Training from Synaptic Labs had no significant activity in terms of downloads and revenue for most of the quarter. However, the app recorded a small revenue of $10 in mid-March. Active user data was largely absent, with a minor activity spike to 16 in early January.
Akinator VIP by Elokence SAS was the standout performer in terms of downloads, starting strong with 4K downloads at the end of December and maintaining high numbers throughout the quarter, peaking at 2.9K in late February. Revenue saw modest peaks, reaching up to $4 in late February. Active users started at 19.2K and experienced a slight decline to 10.1K by the end of March.
These insights reflect data from Sensor Tower, providing a comprehensive overview of the top trivia games in Tunisia for Q1 2022. For more detailed insights, visit Sensor Tower.